Stellaris habitats are man-made structures built in orbit around stars in the Stellaris game. They are designed to provide a self-sustaining environment for populations that cannot live on planetary surfaces, such as those that live on asteroids or in vacuum environments. These habitats can accommodate various types of populations, including the species of the player's empire, refugees, or species that have been uplifted or conquered.
Stellaris habitats are modular in design, allowing them to be tailored to fit a variety of different needs. There are three types of habitats: Asteroid, Megastructure and Habitat while Asteroid and Megastructure are more expensive.
Habitats are built in three stages, each adding new sections to the structure and increasing its size and population capacity. The first stage is the initial construction, which creates the central hub and a small amount of living space. The second stage adds additional sections to the structure, increasing the overall population capacity. The third and final stage adds even more sections, providing the habitat with additional resources and amenities.
Habitats can be used for a variety of purposes, including research, production, and population growth. They require a steady supply of resources to function properly, including food, energy, and minerals. Players must also maintain the habitats, upgrading them over time to keep pace with technological advancements and changing requirements.
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